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About Us > Help & Support > FAQs > Question 28: What is a business war game?

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What is a business war game?


What is a business war game?

A business War Game allows organizations to test their beliefs and assumptions about their business environment. The process allows organizations to build a better understanding of industry issues and helps them identify emerging opportunities and threats. It is a tool that is of particular use when the competitive environment is undergoing a process of change, as it allows decision makers to consider how different organizations can react to the change, and each other.

The objective of a War Game should be to improve corporate planning processes, and use the lessons learned from the War Game in business strategy.

War Games typically involve a number of teams with each representing different “players” operating in the industry environment. Generally, but depending on the actual purpose and scope of the game, these teams represent different competitors. However they can also include key customers, or other organizations such as regulatory bodies.

How to carry out a War Game

There are a number of ways of carrying out a war game – and different practitioners will suggest various approaches and methodologies. However generally, the actual War Game process involves a number of rounds. Each round represents a different time period, which depends on the exact focus for the game. The time period will usually be from several months to one to two years. Shorter periods are less common, as the decisions taken will become tactical, rather than strategic in nature. Longer periods are also uncommon, as the uncertainty factors mean that War Gaming gives less direction. For such longer-term cases, scenario planning often provides a safer approach.

One approach to war gaming is to set up a computer simulation, mapping what is believed to be the business situation. At the end of each round, the computer scores each team giving financial and market share parameters for the following round. Although these programs allow participants to play out various scenarios, they are artificial in that they will not allow participants to fully play out the real situation operating in the industry. As a result, using such simulations are unlikely to accurately reflect the real world and their main benefits are as training exercises in business strategy – allowing players to model the results of particular plans based on probabilities. Unfortunately, the real world doesn’t always work according to probability – and often events and actions deemed unlikely do occur.

From a competitive intelligence perspective, I believe that computer simulations hold little value. Rather, a key requirement for a successful war game is information on the organizations being modeled. Prior to the start of the game each team should be thoroughly briefed on the available knowledge on each organization. Typically, teams will then meet independently, in workshop sessions, and use the briefing information to plan what they would do during the first time period, playing the role of their chosen or allocated organization.

Following the completion of the round, players then announce their strategies and plans, leading to the second round. During the second round the teams take on board the different organizations’ plans and modify their own for the following period. This process then continues for the agreed number of rounds. During each round, players need to anticipate the moves of other players, develop their own strategies, decide on what resources and funding are needed (and ensure that these exist and are allocated as necessary in their plans). Depending on the rules agreed prior to the start of the game, players may sometimes also communicate with other teams – for example to agree a joint-venture or merger. Following the actual game period, the participants then discuss the situation and the lessons learned.

Requirements for success

Successful War Games require a number of features:

  1. Considerable information on each of the organizations being examined
  2. Teams with a wide perspective, and members with a variety of experiences – sales, marketing, general management, operations, finance, etc. This is important as otherwise the War Game can be too narrow in focus – missing out key operational or financial considerations, etc. in the planning stages.
  3. A facilitator to ensure the smooth running of the event and to communicate information. The facilitator may also add additional information that changes the business environment, and forces teams to modify plans. An independent facilitator can, additionally act as an umpire to adjudicate in disputes between teams, and to suggest which teams’ strategies are most likely to win out in the given situations. There is sometimes also an “umpire team” that assesses each team’s moves and determines what the outcomes would probably be in real-life had the organizations acted as they did in the game rounds. An external facilitator is often used to ensure an objective, non-company perspective. Avoiding subjective company viewpoints is essential as otherwise the War Game could end up reinforcing, rather than removing, corporate blind spots.
  4. Adequate time and space for discussion – a minimum of 1 day would be required for a basic War Game – and more sophisticated and wide-reaching games require longer periods.

War game benefits

Depending on the purposes and scope of the War Game a number of benefits can be expected:

  1. A full understanding of the current situation, opportunities, threats and issues that may arise in the short-medium terms;
  2. Recommendations and suggestions for future actions – with these being tested during the game;
  3. The identification of corporate blind-spots – in both the organization playing the game, and those being examined: this can lead to the identification of particular vulnerabilities and proactive strategies that can protect or take advantage of the weaknesses;
  4. The identification of missing intelligence on the market and business environment;
  5. Improved teamwork and understanding between decision makers in different functional areas;
  6. Anticipation and awareness of how the market may change over the short-medium term – which can lead to major cost savings, through better planned responses to both threats and emerging opportunities.

To find out more

AWARE's services include working with organizations to set-up and hold war games and strategy simulations, as well as longer-term scenario planning. Contact us to find out more about how AWARE can help you plan and hold competitive war games within your organization.

Note: This FAQ was originally published in the Society of Competitive Intelligence Professional's membership magazine.

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Quick Tip: Questions

Quick Tip: Ask the right question

Rather than look for information to answer a question, think about how you will use the answer.

If you won't be able to incorporate actions based on the answer you find into your business strategy then maybe the question you asked needs changing to something that will lead to meaningful actions.

 

Books - Art of the Long View

Recommended Book

Art of the Long View
The Art of the Long View
Peter Schwartz
Buy UK £ or US$
This is an excellent introduction and guide to scenario planning.

Read our review of this book

If there is one book that is head and shoulders above all the other on the subject of scenario planning, this is it. Schwartz's book is a joy to read and gives a tremendous introduction to the subject, leaving the reader with a firm grounding and understanding in the way that scenario planning has helped many companies gain competitive advantage in their industries. The text includes many case studies and anecdotes making it a must-read book. Peter Schwartz is not only one of the world's leading scenario planners - but an excellent writer also.

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For more recommendations visit our book selection.

 

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This is one of a series of workshops aimed at helping businesses combat the economic downturn and prepare them for future success under the auspices of the Collaborative Training Centre attached to the University of Brighton.

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